Chat with us, powered by LiveChat In this assignment, you will develop a simple 3D first-person shooter game. You will learn how to implement first-person player control, ranged weapon/projectile, collectable objects, gam | Wridemy

In this assignment, you will develop a simple 3D first-person shooter game. You will learn how to implement first-person player control, ranged weapon/projectile, collectable objects, gam

In this assignment, you will develop a simple 3D first-person shooter game. You will learn how to implement first-person player control, ranged weapon/projectile, collectable objects, game AI/NPC navigation, UI, sound effects, and visual effects.

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CMIS 3150: Game Programming & Development I CSC4820/6820: Interactive Computer Graphics

Project 3

In this project, you will develop a simple 3D first-person shooter game. You will learn how to implement first-person player control, ranged weapon/projectile, collectable objects, game AI/NPC navigation, UI, sound effects, and visual effects. Deadline: 11:59 pm, 11/3/2022

Requirements: 1. This is an individual project.

2. You must use Unity and C#. The project must involve programming.

3. Player character

a. You must use first-person control.

b. The main character should be able to do the following: i. walk (WASD keys or the arrow keys), ii. run (SHIFT key + WASD or arrow keys) iii. jump (SPACE key) iv. switch weapon (Q or E key) v. fire weapon (left mouse button) vi. look around (mouse motion)

c. The character should have three lives.

4. Weapons

a. There are two types of weapons in this game: gun and rocket-propelled grenade (RPG).

b. To kill an enemy with the gun, you need to hit it 3 times. c. To kill an enemy with the RPG, you only need to hit it once. d. There is one gun and one RPG in the game. You do not have any weapons at

the start of the game. You will need to find them and pick them up by walking or running over them.

e. The gun has 6 bullets. f. You can only fire an RPG once. g. There is additional ammunition (bullets and grenades) in the game world for

you to pick them up. i. You can use the 3D weapon models from the Unity Asset Store or

other websites. The 3D models do not need to be precise. The weapons can be attached to the avatar from the beginning but are invisible. Only when you pick up a weapon, the weapon is visible.

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5. Gameworld

a. The game world contains the following objects: i. There is a house. ii. To get to the house, you need to pass a gate. iii. The house is guarded by two guards (NPCs). The two guards will

patrol the house. The guards will pursue you if you get within a certain distance of the house. Each guard will shoot at you if it is close enough. The guards have unlimited bullets. Use Unity's game AI to navigate the NPCs. The guards do not need to be realistic characters. A capsule is fine. Character animations are not required.

b. Only one level is required.

Figure 1. This is a sketch of the game world. It just illustrates the general ideas of this

game. Your layout can be different from this. The trigger colliders are invisible colliders that trigger attacks from the guards.

6. Gameplay

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a. Your goal is to eliminate the two guards and enter the house.

b. The only way to get close to the house is to pass a gate. If you get within a certain distance of the house, the two guards will pursue you. If a guard is within a certain distance to you, the guard will shoot at you. If you are too far from the house, the guard will go back to patrol.

c. If you are out of bullets or grenades, you can look for additional ammunition.

d. If you are hit by a bullet, one life is lost.

7. Sound effects are required. Sound effects should be played in the following events: a. Shooting the gun b. Shooting the RPG c. RPG explosion d. Hitting a guard e. You are hit f. Background music

8. Visual effects are required. When the bullet or the grenade hits an object, there

should be a visual effect (i.e., particle system).

9. A Graphical User Interface (GUI) is required. The following information should be displayed in the GUI:

a. The number of lives left b. Weapons you have collected c. The number of bullets left d. The number of kills

10. Lighting: You can add multiple point lights or sunlight in Unity Editor. Adding regular

lights doesn't require coding, so this is not very difficult. Experiment with multiple lights.

11. You should build a standalone player of your game for Windows, so my TA or I can

play it without having to open your project in Unity. If you use Mac, you can create a Mac version. But Windows is preferred.

a. For instructions on how to create standalone players, visit this page. b. Please test and make sure your standalone player is working before

submission. It's not enough to just submit the standalone player executable file. You also need to include UnityPlayer.dll and the data folder.

c. If my TA or I cannot run your game, we will deduct points.

12. Create a short gameplay video that includes at least one successful playthrough and at least one failure. You can record separate videos and edit them together. You can easily record gameplay on Windows 10 (see this link) and Mac (see this link).

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a. You may submit the video file or upload the video to YouTube (or another cloud server) and submit a link.

13. Grading guideline a. Game assets only (max 50 points).

i. If you only submit assets without a standalone player or gameplay video, I assume your game is unfinished. You will get at most 50 points, depending on how much work you have done.

ii. Without a playable standalone player, it's difficult for me to check what you have implemented. You will need to write a report detailing what you have implemented.

b. Game assets + Standalone player (max 90 points) i. If you fail to submit a gameplay video, assuming your standalone

player works, you will lose 10 points. ii. For the grading of individual game features, see C.

c. Game assets + Standalone player + Gameplay video (max 100 points) Assuming you submit everything and the standalone player works, the individual game features are graded as below.

i. First-person player control (10 points) ii. Can the player character collect weapons and ammunition? (10 points) iii. Can the player shoot projectiles with the gun? (10 points) iv. Can the player shoot projectiles with the RPG? (10 points) v. Can the projectiles from the gun damage and kill the enemies? (15

points) vi. Can the projectiles from the RPG damage and kill the enemies? (15

points) vii. Can NPCs patrol and pursue the player character? (5 points) viii. Sound effects (10 points) ix. Visual effects (5 points) x. UI (10 points)

14. Deliverables. Your final submission should be a zip file that includes the following:

a. All the game assets and the source code i. Please remove unused and unnecessary packages from your Unity

project before submission. In previous classes, some students submitted huge asset files that included many unused and unnecessary files. It took a long time to unpack and load these projects into Unity which slowed down the grading.

b. A standalone application (executable file and data folder, if any) c. Gameplay video or a file that shows the link to your gameplay video d. Upload the zip file to the iCollege > Assignments, under the folder "Project 3."

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